New Patch - v1.1.2

New Patch - v1.1.2

by: Diego - 06 Jul 13:50:55

BALANCING

  • Profession XP has been doubled for all Blueprints
  • Item Boost Scroll's price have been reduced from 30k to 7.5k
  • Skill Scroll's price have been reduced from 50k to 12.5k
  • Masterwork Crafting Stones now drop from monsters of level 25 or higher
  • Ascended Crafting Stones now drop from monsters of level 55 or higher
  • Epic Crafting Stones now drop from monsters of level 105 or higher
  • Masterwork Chest now has a chance to drop between 1 to 7 Masterwork Stones
  • Ascended Chest now has a chance to drop between 1 to 10 Masterwork Stones and Ascended Stones
  • Epic Chest now has a chance to drop between 1 to 30 Masterwork Stones, Ascended Stones and Epic Stones
  • Now the damage done by the entire group will be counted to obtain the additional BOSS reward, so support classes also receive the reward for being in the group.
  • The amount of Crafting Stones needed has been reduced for several Blueprints
  • The base XP of all monsters has been increased by 30%
  • When an Alchemist creates Elixirs, he now creates 10x at once


FIXES

  • Fixed bug that prevented EXP gain when in party
  • Fixed a bug that requires the Premium player to have a package to use Teleport NPC
  • Fixed bug that did not deliver additional reward when killing BOSS
  • Fixed bug that when trying to split 2 pack of items that the sum was more than 750, some items were lost
  • Fixed bug where the lighting system rendered the lights even outside the camera's view
  • Text correction of the additional BOSS reward, the damage caused was to many decimal places


CHANGES

  • Price reduced for Crystal Reagent from 5 gems for 2 gems
  • Price reduced for Skin (Infected) from 15 gems to 5 gems
  • Price reduced for Skin value (Pirate) from 35 gems to 15 gems
  • Price reduced for Character Booster Value (lets you create more characters in the account) from 5 gems to 2 gems


OPTIMIZATIONS / PERFORMANCE

  • CPU and GPU usage has been considerably improved, with gains of over 100% in FPS
  • The number of rendering layers on maps has been reduced, making the game lighter
  • Reduced CPU consumption of items on the Items Bar, each Item on the Items bar checked the amount of the item in the inventory once per second, now this check is only performed if there is an item change in the inventory