Eternal Quest

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by: Diego - 27 Jun 12:31:37 - Fixed

The Biggest Update

...Will change the way you play Eternal Quest!
New Systems, New Mechanics, New Items, New Bosses and much more! 

Play For Free! Register here and download here

NEW MEGA PATCH - v1.1.0

by: Diego - 01 Jul 14:00:43

NEW FEATURES

  • Removed the character level limit (before the maximum level was 105)
  • Increase of the profession level limit from 105 to 300
  • Increased item level limit on chests from 105 to 200
  • New system that allows you to apply Boost to items (+1, +2 ... + 21), increasing your attack/defense
  • New system that allows the enchantment of Skills (+1, +2 ... + 10) reducing its cooldown time
  • New weapons: Legendary
  • New weapons: Skyforged
  • New light armor: Ponfifex
  • New medium armor: Atlantis
  • New heavy armor: Valiant
  • Alchemists can now create Elixirs, which have the same bonuses as food, but with improved effect
  • Alchemists can now create Sacred Boost Scrolls (used in the new Item Boost system)
  • Tailors can now create all the new armor
  • Blacksmiths can now create all the new weapons
  • New attribute evolution system by AXP (Attribute Experience)
  • 100% free playable content release
  • Premium Account System
  • New AXP Booster Item
  • New window to select the number of items you want to split when Ctrl-dragging an item
  • New Daily Task system with Crafting Stones reward (used to forge items) and EXP
  • Added item Boost scroll for sale at NPC for 30k
  • Added Skill Scroll of Enchantment for sale at the NPC for 50k
  • New button that allows you to organize your inventory
  • New boss reward system, where all players will earn a chest as an additional reward according to the percentage of damage done to the boss
  • New lighter lighting system, allowing lights to be added to the map, such as torches in caves
  • New interactivity system with the map, such as activating a statue and obtaining buffs
  • New monsters: Demon of Ashes, Lycanthrope, Evergreen and Noctus
  • New bosses: Totore, Alexander, Hagurou and Bakurou
  • New areas have been added on the map to hunt


FIXES

  • Fixed bug that crash the light system when changing the quality of the shadows
  • Fixed bug that makes text invisible in some windows, depending on the resolution of the monitor
  • Fixed bug that considerably reduced the damage applied during PVP due to conditions
  • Fixed the Morning Breath skill description
  • Fixed bug that when closing the window during the forging process, the button was locked
  • Fixed bug that sometimes allowed to take the same mission twice
  • Bug fix in some sound effects


CHANGES

  • Removed old attribute point distribution system due to the new system by AXP
  • Changed quest text that talked about distribution about attribute points
  • Daily rewards have been slightly modified, now they have Crafting Stones too
  • The Forgetfulness Potion item has been removed from the game, as there is no more manual distribution of attribute points
  • Forge items of the Magisterial type or higher, now require Crafting Stones, which can be obtained from daily login rewards and daily tasks


BALANCING

  • Reduced casting time for Elementor, Ice Nova, by 50%
  • Casting time reduction for Warrior, Earthquake ability by 50%
  • Reduced casting time for Sentinel Skill, Stun Shot, by 50%
  • Reduction of the bonus applied by Lyrus' skill, Empower, from 25% to 10%
  • Reduction of the bonus applied by Lyrus' skill, Hope, from 25% to 10%
  • Reduction of the bonus applied by the Protector, Judgment skill, from 25% to 10%
  • Warrior's Fury ability has been modified and can now be used at any time, but its effect will vary:
    • 85% or more health: 10% bonus
    • from 50% to 85% health: 25% bonus
    • Less than 50% of life: B% onus of 35%
  • Burst Arrow is now Flaming Arrow and no longer hits multiple targets
  • Reduced the minimum damage required to earn rewards and complete missions by killing MONSTERS from 50% of the average damage to 10% of the average damage done to the monster by players
  • Reduction in the minimum damage required to earn rewards and complete missions by killing BOSSES from 50% of the average damage to 1% of the average damage done to the monster by players
  • Damage caused by players who are too far from monsters or bosses will not count towards the average damage percentage
  • The EXP will be divided among the players who reach the minimum damage on the monsters, even if they are not in a group (before the EXP was full when there was no group)
  • When a monster leaves the range of its respawn and returns to the place of origin, its life will be regenerated to the maximum
  • The bonus applied for existing foods has been reduced from 10% to 5%
  • Reduced the attributes gained by mastery by 70%, due to the new attribute system based on AXP
  • The chests normally dropped by bosses have been removed due to the new boss reward system
  • PK players will no longer lose/remove karma when dying
  • PK players will not be able to equip/unequip items
  • The initial attributes was changed to match the vocations role

IMPROVEMENTS

  • The guide light system for tracking quests/objectives has been revamped
  • Automatic scrolling of the game's initial story has been refined
  • A lock has been created that prevents the player from connecting with the wrong version of the game
  • The message that informs you when the server is closed for maintenance has been improved
  • The size of the windows scroll bar has been standardized and expanded
  • The map, when opened, will ignore lighting in dark places and always show a 100% illuminated version of the map


OPTIMIZATIONS/PERFORMANCE

  • Reduced RAM usage by 80% without active cache and reduced by 70% with active cache
  • Added feature cache system for optimization (the player can enable/disable the cache in the settings). With the cache disabled, the game consumes less memory, but you can have some drops of FPS in a few short moments to load the resources
  • Reduced CPU usage consumption by 10%
  • The render pipeline (graphic rendering code and GPU access) has been optimized for an ultra light version

Novo Patch - v1.0.17

by: Diego - 26 May 21:58:58

NOVIDADES

  • As vocações Lyrus e Protetor foram liberadas para o pacote Grátis.
  • O sistema de Forja e Profissões foi liberado para o pacote Grátis.

MELHORIAS

  • Agora quando o jogador usar alguma skill de invisibilidade, os efeitos de skill, auras, etc. irão sumir imediatamente para não mostrar a posição do jogador enquanto estiver invisível.
  • A fonte do jogo foi clareada em mais algumas partes do jogo, como tela de escolha e criação de personagens.

CORREÇÕES

  • Foi corrigido um bug no leilão ao clicar rapidamente no botão de compra.
  • Correção de bug que impedia editar o nível desejado do item na forja pelo teclado.

BALANCEAMENTOS

  • Os valores de teletransporte da NPC Izilda foram reajustados.
  • A velocidade máxima do personagem foi reduzida de 6 para 5.

New Patch - v1.0.14

by: Diego - 19 May 02:56:45

NEWS

  • New icons were created for the Home items, as they had the same icon as the basic items
  • New qualities added to the game: Poor and Perfect
  • The quality system for game items has been modified, as shown in the table below:
QualityMax RarityMin LevelWeaponsArmors
PoorCommon1TrainingTraining
BasicUncommon1WoodenStudent/Leather/Chain
RefinedRare8IronAcolyte/Rawhide/Chainmail
MasterworkRare25RoyalMagician/Outlaw/Gladiator
AscendedExotic55SeraphWhisper/Scout/Barbaric
EpicExotic105SkyforgedPontifex/Atlantis/Valiant
PerfectLegendary200Legendary (Lore based weapons)-


FIXES

  • Text in the player's title selection tab was untranslated
  • Bug that didn't renew Lyrus blessings when using again before time runs out
  • BOSS Gaarukai's sprite was incorrect on the side moves


BALANCES

  • It is now possible to drop Rare and Exotic RARITY items from monsters
  • It is now possible to drop Spiritual QUALITY items from monsters

New Patch - v1.0.12

by: Diego - 08 May 00:08:03

NEWS

  • It is now possible to use the right mouse click to attack.


FIXES

  • Fixed bug that prevented basic auto-attack from working correctly when pressed with button 1.
  • Correction of some points of the lighting that were very bright.
  • Fixed a bug where the basic Sentry skill passive gave a blessing of Power instead of Precision.
  • Fixed a bug in the projectiles (arrows, fireballs, etc.), in which they passed straight from the monster they were supposed to crash into, giving the impression that they had not hit.
  • Corrected the scale of the mouse body sprite.
  • Correction of path that could not pass in respawn of harpies.
  • Bug fix that NPC Bella defined the player as an Ebuin citizen even when the player was already a citizen.


IMPROVEMENTS

  • The basic auto-attack system has been improved, before it was slower than pressing the key, it is now the same speed.
  • Internal buffer control system has been improved (less server consumption and more performance)
  • Niruth Valley lighting has been darkened to give it a dark valley feel
  • The daily reward window now opens automatically at login if a reward is available, so the player does not forget to get the reward.
  • The accepted distance to collect an item from the floor by clicking has been slightly increased.
  • Now if the player clicks to collect an item too far away, the character will walk to the clicked location instead of displaying a message that needs to get closer.
  • The reward for the level 5 mission, Arachnophobia, has been changed. Before, a healing skill book was given, but this same book was won before, now a 30-minute Experience Booster will be given.
  • The speed of the lights that guide the player to the goal or a new mission has been increased.
  • The inventory scroll bar scroll is now 50% faster.

Novo Patch - v1.0.11

by: Diego - 03 May 02:37:07

CORREÇÕES

  • Corrigido bug em que os novos personagens são criados com 1 ponto de atributo adicionado em todos os atributos.
  • Corrigido bug em que o item “Poção do Esquecimento” retornava pontos de atributos incorretamente.
  • Correção de vulnerabilidade no envio de pacotes para o servidor.


MELHORIAS

  • As bordas do sistema de iluminação agora estão mais suaves.

New Patch - v1.0.9

by: Diego - 25 Apr 06:26:49

FIXES

  • Fixed bug where if the player put the same skill in the same position, but in different bars, it would disappear after login.
  • The name of the NPC, in the message that shows when there is no way to him, when trying to find a mission, has been corrected.
  • Visual bug fix on the map (Wasp respawn)
  • Bug fix in which a speedhack message was shown incorrectly to some players and caused them to be disconnected.
  • Fixed text for the hide / show chat window buttons.
  • Fixed icons for buffs and debuffs that appeared incorrectly on the target.
  • Correction of the Thrust skill description.


BALANCING

  • Increased base speed for all characters.
  • Increase in the influence of the agility point on the speed of all characters (less points will be needed for the player to get faster).


IMPROVEMENTS

  • A button has been added to access the Discord server in the game menu.
  • Improvement in the graphics of the items that were serrated, especially the coins when they fell on the floor.
  • Two low-level missions have been moved into the Island of Hazara (tutorial), so beginning players are not left without a mission to do in the first levels.
  • A path was opened to facilitate access to the Flaming Rats on the Island of Hazara (tutorial), now you don't have to go all the way through the forest.
  • Increased font size used in the missions text, as it was small for some monitors / players.
  • Increased font size used in the chat window, as it was small for some monitors / players.
  • Now the amount of experience that a no craft item increases with the level of the forged item.


CHANGES

  • It is now possible to set up groups at any level between players, but with some limitations:
    • The player with the highest level will be used as the basis for calculating EXP
    • Players with more than 15 levels of difference from the highest level player will not receive EXP
    • Players between 10 and 15 levels apart from the highest level player will receive 75% EXP
    • Players between 5 and 10 levels apart from the highest level player will receive 85% EXP
    • Players between 0 and 5 levels apart from the highest level player will receive 100% EXP
    • All buffs will function normally, regardless of the level difference, thus improving PVP between groups.

Novo Patch - v1.0.6

by: Diego - 10 Apr 22:13:06

NOVIDADES 

  • Uma nova barra de habilidades com novos atalhos nas teclas Q, E, R, Z, X, C foi adicionada.
  • NPC Alec agora vende Poção do Esquecimento por 500k
  • Adicionado um teleport para o Castelo dos Vampiros na NPC Izilda


MELHORIAS

  • Um caminho foi aberto em Niruth Valley, no respawn de Morcegos, para que seja possível o rastrador de missões encontrar a NPC Sawanna.
  • O texto que indica que não existem missões disponíveis próximas ao jogador foi alterado, para um melhor entendimento.
  • Agora existe um local próprio para mostrar as skins disponíveis para compra no Centro de Comércio.
  • Agora é possível manter a tecla pressionada para ficar usando uma habilidade ao invés de ter que ficar pressionando repetidamente.
  • Se um item tiver próximo a uma escada, agora a prioridade da tecla F será a escada e não coletar o item do chão. Ainda será possível coletar este item normalmente usando a Barra de Espaço ou Clicando nele.
  • A mensagem de coleta de item do chão agora sugere usar [ESPAÇO] para coleta e não mais a tecla [F].
  • Foi adicionada a opção de abrir o armazém no NPC Blazar, que fica na Ilha de Hazara (Tutorial), assim quem comprar pacotes não precisa pegar nível 10 para guardar a skin para outros personagens e quem já possui personagens de nível mais alto, pode pegar itens e acelerar o processo de tutorial.
  • O dano entre jogadores (PVP e PK) agora será apenas de 25% em relação ao dano dos monstros, assim as lutas entre jogadores não terminarão sempre com apenas 1 ou 2 ataques.
  • Os ataques poderosos em área dos BOSSes irão ter uma espécie de aviso momentos antes dele acontecer, para que os jogadores possam se preparar.
  • Aprimoramento geral de performance nos algoritmos de conexão e envio/recebimento de pacotes


CORREÇÕES

  • Corrigido bug em que alguns monstros ficaram 100% passivos, agora eles voltarão a atacar, caso forem atacados
  • Correção de bug que se o jogador fechasse a janela do leilão, com a lista de filtro aberta, usando a tecla ESC, era necessário fechar o jogo e abrir novamente.
  • Corrigido bug que permitia o jogador clicar rapidamente nos botões de buscar nova missão e de rastrear objetivos, aumentando consumo do servidor.
  • Corrigido bug que era necessário digitar todas as letras maiúsculas e minúsculas idênticas para excluir o personagem.
  • Correção de bugs gráficos no chão do mapa.
  • Correção de texto de missão, onde estava escrito VC.
  • Correção de bug em que a passiva do ataque básico do Sentinela não era iniciada.
  • NPC Derek foi adicionado ao mapa, ele possui algumas missões que não eram possível fazer, devido a falta dele no mapa. 
  • Corrigido título da NPC Izilda que estava como "Ferreiro" ao invés de "Guardião do Portal".
  • Corrigido título do NPC Herold Ironhead que estava vazio ao invés de "Ferreiro".


BALANCEAMENTOS

  • Removido respawn de Demônios das cinzas do segundo nível da hunt de Slime de Lava. Agora os Demônios das Cinzas ficarão apenas no terceiro nível.
  • Revisado drop de armas e armaduras dos monstros: itens de ferro irão dropar de monstros de nível 10 ou mais e itens nobres a partir de monstros nível 25 ou mais.
  • Agora haverá nível mínimo para forjar (craftar) os itens. Um item não poderá ser forjado em nível menor do que nível de profissão necessário para aprender o Blueprint
  • Habilidade de Lyrus, Fortalecer, agora tem duração de 10 minutos, pois assim fica com a mesma duração das comidas.
  • Hibilidade de Lyrus, Esperança, agora tem duração de 10 minutos,  pois assim fica com a mesma duração das comidas.
  • O efeito de Bênção da hibilidade de Protetor, Julgamento, agora tem duração de 10 minutos, pois assim fica com a mesma duração das comidas.
  • O efeito de Maldição da habilidade de Protetor, Julgamento, agora tem duração de 15 segundos ao invés de 12 segundos.

New Patch - v1.0.5

by: Diego - 01 Apr 13:58:18

NEWS

  • It is now possible to collect up to 750 items in the same slot, instead of just 250
  • It is now possible to send coins to another player even if he is offline. The coins will be available in the Market Deposit for withdrawal by any character from the player's account. It will also be possible to send to other characters from the account itself.


BALANCING

  • Some low level monsters are now passive (attack only if attacked). Monsters: Fire Imp, Spider, Burning Rat and Blizz
  • Reduced the time BOSS Gaarukai tries to use his healing ability. Reduction from 3.6s to 10s.
  • The range of BOSS Gaarukai attacks has been expanded by 2x
  • The power of some BOSS Gaarukai attacks has been increased by 2x (only for single target attacks)


FIXES

  • Fixed bug that still allowed a character to reach craft level 106, when the correct one is 105.
  • Correction of errors generated on the server by Explosive Arrows and Fireballs and prevented the monster from completing its respawn.
  • Correction of errors generated on the server by the Dance of the Arrows skill.
  • Fixed bug where sometimes the value of attribute points that returned using the Forgetfulness Potion was incorrect.
  • Fixed a bug where the server sent the monster respawn effects to all players, even if the players were out of sight.
  • Correction of visual bug that cut some numbers of hit points of monsters with a lot of life.
  • Fixed bug where item icons were stuck on the screen when dragging too quickly.
  • Fixed bug where trying to sell more items than the maximum allowed per "stack", sold only the maximum amount of stack at a time.
  • Bug fix that when dragging an item in the inventory with any button other than the left, the item was dropped on the floor, even if the player had dragged it into the inventory.
  • Correction of visual bug that allowed to enter a number greater than the number of items that the player has in the inventory to sell an item in the NPC.
  • Removed old elite skin that was being added when creating characters (this skin is no longer used in the game, since the base skin is already the elite skin for players with a pack)

New Patch - v1.0.4

by: Diego - 30 Mar 13:27:04

NEWS

  • It is now possible to choose the level of the item to be forged, as long as this level is up to the level of the player's profession.
  • The BOSS Gaarukai now drops all level 103 Epic/Legendary armor pieces.


IMPROVEMENTS

  • Changed the color of the Master Blueprint not to be confused with the Death Contract
  • Reduction of the size of the prey sprite, because it was too big
  • BOSSes respawn message will now be sent as soon as they are born and not when someone gets close, this will inform everyone that BOSS is alive.
  • Items dropped from all BOSSes have been revised.
  • Epic and Ascended chests, will not drop more: Blueprints, Books, Food and Scrolls, so you will have a chance to drop better things.
  • Masterwork Chest, will no longer drop: Books and Scrolls, so you will have a chance to drop better things.
  • Now if the player tries to create an item in the forge with no inventory space, a message will be displayed warning instead of the item falling to the ground.
  • Now when the player dies, your item will be on the ground for 15 minutes and not just 5 minutes, so that you have more chances of returning to the place and recovering it.
  • The drop-rate of weapons and armor on the Gaarukai and Froshya BOSSes has been reduced.
  • Added music for the BOSS Gaarukai respawn.


FIXES

  • Fixed a bug that allowed the player to use a return scroll off the tutorial island before completing missions
  • Fixed a bug on the server where the monster positions list is never emptied and grows with each respawn.
  • BOSS Gaarukai respawn message translation has been fixed
  • Fix monsters that spawn invisibly and cannot attack
  • Bug fix that did not allow using the Luminaire skill, if the Lyrus passive healing ability was active
  • Fixed bug where Lyrus' passive skill applied attack bonuses for more than 5 blessings.
  • Fixed bug where gems do not appear to buy at auction.
  • Fixed bug that allowed to raise the profession level beyond 105.
  • Fixed bug that incorrectly changed the icon when dragging an item from the auction to the inventory
  • Fixed visual layer bug at the entrance to the vampire hunt.
  • Fixed a bug where the item was still on the sale list even after all units were sold.
  • Fixed a bug where it was possible to use Forgetfulness Potion with active Wrath and then have both power and puffed defense.
  • Fixed bug where the message "Loading" was always on the screen, when the player connected to the island of BOSS Gaarukai.
  • Fixed bug when dropping blueprints from chests, they came in large quantities.

Novo Patch - v1.1.0

by: Diego - 22 Mar 00:41:15

BUG FIXES

  • Bug fix when dying with Wrath activated, where attribute values were incorrect


IMPROVEMENTS

  • Improved algorithms that verify that the target is in a valid attack area, reducing server CPU usage
  • Improved pathfind algorithm, reducing server CPU usage


BALANCING

  • PVP protection is now up to level 25 and not up to level 10
  • Upon receiving damage from a player (PVP / PK) automatically the PVP button will be activated, so that it is possible to fight back immediately
  • Reduced XP loss to 25% fixed on death

New Patch - v1.0.0

by: Diego - 06 Mar 13:15:04

FIXES

  • You can type letters in the quantity fields of stores
  • "Bzz the Buzz" mission is not giving EXP as a reward
  • Bug fix that set the spawn point for Ebuin Harbor when the player returned to Hazara Island
  • Bug fix that prevents player from disconnecting in battle
  • Bug fix that the explosive arrow does not activate Stun of the Stunning Shot skill


BALANCING

  • XP reduction of Mid and End Game monsters
  • Increased strength of guards to kill PKs and Monsters more quickly
  • If the player has an active "Resurrection" condition he will not lose XP when he dies
  • Added 10% fee to post an item to sell at auction
  • If Lyrus uses the Luminaire skill without a target, a healing condition will be added for 6 seconds and will not fire the health sphere, if there is a target, healing will be 3 seconds and the sphere will fire.
  • Protector Skill "Wrath" now lasts for 10 minutes and can be canceled if the player uses it again before the effect ends
  • Base attributes of vocations have been modified to be better scaled with mastery
  • Reduced monster attack strength by 15% to assist solo players
  • Group XP bonus calculation change. Now only each DIFFERENT vocation in the group will add a 20% bonus. Similar vocations will not apply additional bonuses
  • Sentinel Skill "Touch of Nature" now triples movement speed for 5 seconds and applies Dash condition (dodge all hits) for 3 seconds instead of applying invisibility for 5 seconds
  • Elementor skill "Morning Breath" now heals Confusion and also applies 5 seconds of invisibility
  • Warrior Skill "Rage" now requires the player to have 80% or less of life in order to be used instead of 70% or less
  • Warrior Skill "Crush of Doom" will now apply heavy bleeding rather than confusion.
  • Warrior Skill "Defiance" now heals 50% of life instead of 40%
  • Warrior skill "Triple Thrust" now applies bleed condition to target


IMPROVEMENTS

  • Added blacksmith title to NPC Herold Ironhead
  • Added a slightly darker background to the mission overlay to aid reading
  • A TEMPORARY command was created (until there was an email system in the game) to send coins to another player. Usage example: /transfergold jhon;1000 (will transfer 1000 coins to the jhon player)
  • Items for sale at the auction now have a 30-day time limit, after which the item will return to the player's Market Deposit
  • It is now also possible to collect items using the SPACEBAR and not just the F key. Avoiding accidentally starting actions when you want to collect items.
  • Possibility to use the Left Shift and Right Shift keys to activate the Dash
  • Skills are now sorted by level in the skill book window

New Patch - v0.17.0

by: Diego - 11 Feb 14:20:25

NEWS

  • New map MUCH bigger and completely made from scratch
  • Starter island, with missions that will help new players understand the game
  • It is now possible to see the difference in Damage / Defense between the equipped item and the inventory item
  • New potions have been created, with healing based on the potion level
  • New title: Soldier of the Order
  • Tracking system for mission objectives, when the objective is to face a monster or talk to an NPC


IMPROVEMENTS

  • Exit game button on the login screen
  • Button to return to login on the character selection screen
  • Blueprints now have different colors according to the type
  • Gem packs to sell with discounts according to quantity
  • Description of some skills have been improved
  • Material drop has been revised on all monsters
  • When forging a higher level item, the QUALITY of the previous item will be maintained for the forged item (the RARITY will still be random)


BALANCING

  • XP gain was slightly reduced
  • BOSSES 'HP has been expanded
  • Some missions had their objectives increased, as they were very easy
  • Gems purchased items no longer have NPC value
  • Now, health potions created by alchemists heal based on% HP, while potions sold in NPCs, have a fixed cure according to the potion level.
  • A limit of items for sale in the auction has been created
  • Reduction of casting time / launch of the Warriors' Coup skill


FIXES

  • Attack of the arrows was not counted in the player's equipment window
  • Explosive arrow activates multiple burns on the same monster in a single shot

New Patch - v0.16.11

by: Diego - 20 Jun 02:33:11

FIXES

  • Some dropped items were not grouping with others
  • Sometimes the forge window button hangs
  • Items on the market have different description of when it is in your hand. My Offers Only

CHANGES

  • F key action message will now be hidden when a window opens
  • Prices of items have been reformulated according to type: wood, iron, noble, etc.
  • Now is possible to change fields by using TAB key and start connection using Enter/Return key 

New Patch - v0.16.10

by: Diego - 18 Jun 02:35:38

FIXES

  • Item gets stuck on screen when dragging into inventory and needs to disconnect to clear
  • Market does not automatically update when placing an item for sale
  • Failed to sum up items if you move fast the item with shift pressed in inventory
  • Correction of message when level goes up that still asked the player to buy Quest Finders that no longer exist


CHANGES

  • The item limit that is shown on the auction sale screen has been increased from 30 to 45 inventory items
  • Color of missions overlay text has been improved and a shadow has been added to give contrast