PROMOÇÃO DE PÁSCOA

by: Diego - 07 Apr 16:51:26 - Fixed

NÃO PERCA A PROMOÇÃO DE PÁSCOA! 

DISPONÍVEL DE 07/04/2020 ATÉ 12/04/2020


Na compra de um pacote Elite + Qualquer pacote de gemas, você recebe 10% de desconto no valor total.

Na compra de um pacote Lendário + Qualquer pacote de gemas, você recebe 15% de desconto no valor total.

Se já possui algum dos pacotes Elite ou Lendário, você recebe os descontos na compra dos pacotes de gemas também.

ATENÇÃO: Entre em contato pelo Discord para receber a promoção: https://discord.gg/87YSBzy


New Patch - v1.0.5

by: Diego - 01 Apr 13:58:18

NEWS

  • It is now possible to collect up to 750 items in the same slot, instead of just 250
  • It is now possible to send coins to another player even if he is offline. The coins will be available in the Market Deposit for withdrawal by any character from the player's account. It will also be possible to send to other characters from the account itself.


BALANCING

  • Some low level monsters are now passive (attack only if attacked). Monsters: Fire Imp, Spider, Burning Rat and Blizz
  • Reduced the time BOSS Gaarukai tries to use his healing ability. Reduction from 3.6s to 10s.
  • The range of BOSS Gaarukai attacks has been expanded by 2x
  • The power of some BOSS Gaarukai attacks has been increased by 2x (only for single target attacks)


FIXES

  • Fixed bug that still allowed a character to reach craft level 106, when the correct one is 105.
  • Correction of errors generated on the server by Explosive Arrows and Fireballs and prevented the monster from completing its respawn.
  • Correction of errors generated on the server by the Dance of the Arrows skill.
  • Fixed bug where sometimes the value of attribute points that returned using the Forgetfulness Potion was incorrect.
  • Fixed a bug where the server sent the monster respawn effects to all players, even if the players were out of sight.
  • Correction of visual bug that cut some numbers of hit points of monsters with a lot of life.
  • Fixed bug where item icons were stuck on the screen when dragging too quickly.
  • Fixed bug where trying to sell more items than the maximum allowed per "stack", sold only the maximum amount of stack at a time.
  • Bug fix that when dragging an item in the inventory with any button other than the left, the item was dropped on the floor, even if the player had dragged it into the inventory.
  • Correction of visual bug that allowed to enter a number greater than the number of items that the player has in the inventory to sell an item in the NPC.
  • Removed old elite skin that was being added when creating characters (this skin is no longer used in the game, since the base skin is already the elite skin for players with a pack)

New Patch - v1.0.4

by: Diego - 30 Mar 13:27:04

NEWS

  • It is now possible to choose the level of the item to be forged, as long as this level is up to the level of the player's profession.
  • The BOSS Gaarukai now drops all level 103 Epic/Legendary armor pieces.


IMPROVEMENTS

  • Changed the color of the Master Blueprint not to be confused with the Death Contract
  • Reduction of the size of the prey sprite, because it was too big
  • BOSSes respawn message will now be sent as soon as they are born and not when someone gets close, this will inform everyone that BOSS is alive.
  • Items dropped from all BOSSes have been revised.
  • Epic and Ascended chests, will not drop more: Blueprints, Books, Food and Scrolls, so you will have a chance to drop better things.
  • Masterwork Chest, will no longer drop: Books and Scrolls, so you will have a chance to drop better things.
  • Now if the player tries to create an item in the forge with no inventory space, a message will be displayed warning instead of the item falling to the ground.
  • Now when the player dies, your item will be on the ground for 15 minutes and not just 5 minutes, so that you have more chances of returning to the place and recovering it.
  • The drop-rate of weapons and armor on the Gaarukai and Froshya BOSSes has been reduced.
  • Added music for the BOSS Gaarukai respawn.


FIXES

  • Fixed a bug that allowed the player to use a return scroll off the tutorial island before completing missions
  • Fixed a bug on the server where the monster positions list is never emptied and grows with each respawn.
  • BOSS Gaarukai respawn message translation has been fixed
  • Fix monsters that spawn invisibly and cannot attack
  • Bug fix that did not allow using the Luminaire skill, if the Lyrus passive healing ability was active
  • Fixed bug where Lyrus' passive skill applied attack bonuses for more than 5 blessings.
  • Fixed bug where gems do not appear to buy at auction.
  • Fixed bug that allowed to raise the profession level beyond 105.
  • Fixed bug that incorrectly changed the icon when dragging an item from the auction to the inventory
  • Fixed visual layer bug at the entrance to the vampire hunt.
  • Fixed a bug where the item was still on the sale list even after all units were sold.
  • Fixed a bug where it was possible to use Forgetfulness Potion with active Wrath and then have both power and puffed defense.
  • Fixed bug where the message "Loading" was always on the screen, when the player connected to the island of BOSS Gaarukai.
  • Fixed bug when dropping blueprints from chests, they came in large quantities.

Novo Patch - v1.1.0

by: Diego - 22 Mar 00:41:15

BUG FIXES

  • Bug fix when dying with Wrath activated, where attribute values were incorrect


IMPROVEMENTS

  • Improved algorithms that verify that the target is in a valid attack area, reducing server CPU usage
  • Improved pathfind algorithm, reducing server CPU usage


BALANCING

  • PVP protection is now up to level 25 and not up to level 10
  • Upon receiving damage from a player (PVP / PK) automatically the PVP button will be activated, so that it is possible to fight back immediately
  • Reduced XP loss to 25% fixed on death

New Patch - v1.0.0

by: Diego - 06 Mar 13:15:04

FIXES

  • You can type letters in the quantity fields of stores
  • "Bzz the Buzz" mission is not giving EXP as a reward
  • Bug fix that set the spawn point for Ebuin Harbor when the player returned to Hazara Island
  • Bug fix that prevents player from disconnecting in battle
  • Bug fix that the explosive arrow does not activate Stun of the Stunning Shot skill


BALANCING

  • XP reduction of Mid and End Game monsters
  • Increased strength of guards to kill PKs and Monsters more quickly
  • If the player has an active "Resurrection" condition he will not lose XP when he dies
  • Added 10% fee to post an item to sell at auction
  • If Lyrus uses the Luminaire skill without a target, a healing condition will be added for 6 seconds and will not fire the health sphere, if there is a target, healing will be 3 seconds and the sphere will fire.
  • Protector Skill "Wrath" now lasts for 10 minutes and can be canceled if the player uses it again before the effect ends
  • Base attributes of vocations have been modified to be better scaled with mastery
  • Reduced monster attack strength by 15% to assist solo players
  • Group XP bonus calculation change. Now only each DIFFERENT vocation in the group will add a 20% bonus. Similar vocations will not apply additional bonuses
  • Sentinel Skill "Touch of Nature" now triples movement speed for 5 seconds and applies Dash condition (dodge all hits) for 3 seconds instead of applying invisibility for 5 seconds
  • Elementor skill "Morning Breath" now heals Confusion and also applies 5 seconds of invisibility
  • Warrior Skill "Rage" now requires the player to have 80% or less of life in order to be used instead of 70% or less
  • Warrior Skill "Crush of Doom" will now apply heavy bleeding rather than confusion.
  • Warrior Skill "Defiance" now heals 50% of life instead of 40%
  • Warrior skill "Triple Thrust" now applies bleed condition to target


IMPROVEMENTS

  • Added blacksmith title to NPC Herold Ironhead
  • Added a slightly darker background to the mission overlay to aid reading
  • A TEMPORARY command was created (until there was an email system in the game) to send coins to another player. Usage example: /transfergold jhon;1000 (will transfer 1000 coins to the jhon player)
  • Items for sale at the auction now have a 30-day time limit, after which the item will return to the player's Market Deposit
  • It is now also possible to collect items using the SPACEBAR and not just the F key. Avoiding accidentally starting actions when you want to collect items.
  • Possibility to use the Left Shift and Right Shift keys to activate the Dash
  • Skills are now sorted by level in the skill book window

New Patch - v0.17.0

by: Diego - 11 Feb 14:20:25

NEWS

  • New map MUCH bigger and completely made from scratch
  • Starter island, with missions that will help new players understand the game
  • It is now possible to see the difference in Damage / Defense between the equipped item and the inventory item
  • New potions have been created, with healing based on the potion level
  • New title: Soldier of the Order
  • Tracking system for mission objectives, when the objective is to face a monster or talk to an NPC


IMPROVEMENTS

  • Exit game button on the login screen
  • Button to return to login on the character selection screen
  • Blueprints now have different colors according to the type
  • Gem packs to sell with discounts according to quantity
  • Description of some skills have been improved
  • Material drop has been revised on all monsters
  • When forging a higher level item, the QUALITY of the previous item will be maintained for the forged item (the RARITY will still be random)


BALANCING

  • XP gain was slightly reduced
  • BOSSES 'HP has been expanded
  • Some missions had their objectives increased, as they were very easy
  • Gems purchased items no longer have NPC value
  • Now, health potions created by alchemists heal based on% HP, while potions sold in NPCs, have a fixed cure according to the potion level.
  • A limit of items for sale in the auction has been created
  • Reduction of casting time / launch of the Warriors' Coup skill


FIXES

  • Attack of the arrows was not counted in the player's equipment window
  • Explosive arrow activates multiple burns on the same monster in a single shot

New Patch - v0.16.11

by: Diego - 20 Jun 02:33:11

FIXES

  • Some dropped items were not grouping with others
  • Sometimes the forge window button hangs
  • Items on the market have different description of when it is in your hand. My Offers Only

CHANGES

  • F key action message will now be hidden when a window opens
  • Prices of items have been reformulated according to type: wood, iron, noble, etc.
  • Now is possible to change fields by using TAB key and start connection using Enter/Return key 

New Patch - v0.16.10

by: Diego - 18 Jun 02:35:38

FIXES

  • Item gets stuck on screen when dragging into inventory and needs to disconnect to clear
  • Market does not automatically update when placing an item for sale
  • Failed to sum up items if you move fast the item with shift pressed in inventory
  • Correction of message when level goes up that still asked the player to buy Quest Finders that no longer exist


CHANGES

  • The item limit that is shown on the auction sale screen has been increased from 30 to 45 inventory items
  • Color of missions overlay text has been improved and a shadow has been added to give contrast

Novo Patch - v0.16.9

by: Diego - 13 Jun 14:42:32

VOCATION BALANCE

  • Elementor
    • 10% reduction in Fireball skill damage
    • Skill Fire Ball now has area damage (3 targets)
    • Fire Ball skill had its reduced casting time
    • Ball Fire skill had its range expanded by 25%
    • Skill Ice Spear had his casting time reduced
    • Skill Ice Spear had its range expanded by 25%
    • Skill Rain of Meteors had its range extended 25%
    • Gravitational Pulse Ability had its range expanded by 25%
  • Lyrus
    • Lotus skill had its reduced casting time
    • Skill Luminaire had his reduced casting time
    • Skill Luminaire now starts a small healing on the player itself
    • Skill Karma had its reduced casting time
  • Sentinel
    • Explosive Arrow damage reduction of 10%
    • Explosive Arrow now has area damage (3 targets)
    • Arcs now have slightly higher defense points and damage
    • Triple Shot Ability had its slightly reduced cooldown
    • Skill Triple Shot had its damage slightly magnified
    • Explosive Arrow had its chance to activate reduced burn because arrows are no longer consumable now
    • Freeze Arrow has had its chance to activate Slow Reduced since the arrows are no longer consumable now
    • Poisoned Arrow had its chance to activate poison reduced, because now the arrows are no longer consumable
  • Warrior
    • Drilling skill had its reduced casting time
    • Skill Drilling had its reduced cooldown time
    • Fury skill can now be used with HP below 75% and no more 60%
    • Skill Triple punching had its slightly reduced cooldown
    • Skill Triple punch had its damage slightly magnified
  • Protector
    • The strength of the siphon of Justice's ability was reduced not to send the monsters away
    • Skill Punishment now hits more than one enemy (3 targets)
    • Skill Punishment had its range expanded by 25%
    • Skill Punishment had the duration of the provoking effect increased from 5 seconds to 8 seconds
    • Skill Judgment had its scope expanded by 12%

CHANGES

  • Drops of arrows have been modified so that they are in accordance with the other weapons, since now they are no longer consumable
  • The% Critical Damage attribute now has a maximum limit of 250% of the damage value applied (in the case of Critics)
  • Improve monster chase routines by reducing CPU and memory consumption.

FIXES

  • Bug fix in which monsters heal life in case the player becomes invisible near
  • Correction of meteor shower skill, which was initiating 3 Burn effects at the same time
  • Reduction of the time the monster looks for another target to correct times when the monster of 1 hit only changes target

New Patch - v0.16.8

by: Diego - 10 Jun 16:42:32

CHANGES

  • Now the arrows are equipable and not consumable.
  • Sentinel arrow skil has been removed because it has no more use
  • The materials of the blueprints have been modified so that they are the same as the other weapons
  • The blueprints will only generate 1 arrow and will only need 1 arrow to upgrade, just like the other weapons
  • The arrow prices are now equal to the other weapons as well.
  • Additional balancing in classes that were difficult to solo

New Patch - v0.16.7

by: Diego - 10 Jun 00:55:31

FIXES

  • Alchemist items are not grouping in same slot
  • Finally fixed infinite loading in the market window
  • Regeneration of monsters sometimes active after confusion or invisible skills
  • Blueprint Material Chainmail Footgear is requiring for a Chain Pants instead of a Chain Boot
  • Number of Royal Arrows needed to make Seraph Arrows is incorrect
  • Window shortcuts work when typing in chat, disrupting typing
  • It is possible to walk away from the NPC with the craft window open


CHANGES

  • Do not randomize potions and usable items in craft
  • Beak item drop rate was increased on all monsters
  • Change in the way items escalate their selling price to NPC. Quality was greatly influencing the value and the arrows are without influence

Novo Patch - v0.16.6

by: Diego - 08 Jun 15:47:22

NEWS

  • Ranking of professions on the site ranking page
  • Vocations Lyrus and Protector were released in the Veteran package


FIXES

  • Market loading screen sometimes does not disappear. Now it has a timeout of 15 seconds, if it hangs.
  • Market tab "Sell Items" filter does not work
  • Elementor's Tornado skill continues active after elemental dies
  • Skins are still showing incorrectly

New Patch - v0.16.5

by: Diego - 05 Jun 16:40:08

NEWS

  • FREE package users can now place items for sale at market
  • When using healing items (such as potions) the player will no longer enter fight / combat mode


FIXES

  • Forging window sometimes several unnamed blueprints
  • Auction window (trade center) sometimes hangs and stays with loading infinity
  • Skins are being presented incorrectly (package and incorrect vocations)
  • Party members are not showing up
  • Auction Item Type Filter is always selecting Blueprint
  • When using a package exchange item (Veteran, Elite or Legendary) the online user always receive more slots in the inventory
  • The character does not exit the Fight / Combat mode even after a long time without fighting
  • Inventory Expansion Item won on the Snake Hunt quest does not work if the character has more than 20 slots in inventory


IMPROVEMENTS

  • Improvement in the control of sending server network packets, aiming at lag and lag reduction

New Patch - v0.16.0

by: Diego - 06 May 20:28:26

FIXES

  • Daily Reward is incorrectly changing reward day
  • When picking up many items from the warehouse depot, the item stack gets larger than the 250
  • Lyrus and Shield Skills with Incorrect Description
  • When you pick up coins from the warehouse depot with full inventory it appears that there are no slots available in inventory
  • Help screen text in the chat commands part is incorrect
  • Sometimes, with chat active to write, skill and movement shortcuts still work
  • Chat tabs sometimes switch by themselves
  • Deleting a character from the friends list shows a success message, but it remains in the list
  • Some texts that were incorrect were corrected in NPCs
  • Not showing correct error message when a player tries to create a character with a name that already exists
  • Combat time sometimes hangs and you can not use return items or quit the game
  • When selling stacks larger than 250 in the NPC, it is showing wrong amount


IMPROVEMENTS

  • Ability "Invested" had its cast time reduced from 2 seconds to 1 second
  • Drop of materials has been revised and expanded to various monsters
  • When you switch the target using the Tab key, the sequence will first be the nearest mobs
  • Characters will be ranked by level on the game's connection screen, where higher levels are at the top of the character list
  • The nights are now less dark, even at night you can see the surroundings
  • When trying to buy items in NPCs with full inventory, a message will be displayed instead of dropping the item on the floor
  • The free space validation routines in the inventory have been improved and now if there is space inside an item stack, it will be considered
  • Characters from the free package will now start with 15 spaces in inventory instead of 8
  • Inventory expander purchased with gold coins can now expand up to 20 slots instead of 15
  • A teleport option for the Frostlands has been added to the NPC
  • The player items market has been completely overhauled and improved
  • The BOSSES respawn messages have been translated into en-US
  • Improvements to the site's mail server sending performance
  • The Warehouse Deposit can now be opened directly from the auction, with no need to go to the Hendrick NPC, but items can only be collected in a safe area
  • The item quality and rarity names will now have their own colors in the item description
  • Server and client have had considerable improvements in their performance of sending and receiving network packets


IMPORTANT CHANGES/NEWS  

  • GUI
    • All internal game interface has been renewed
    • A new login screen was created
    • A new character creation screen was created
    • A new character-listing and connection-to-player screen was created
    • A new font was used for all game texts
  • CHESTS
    • The chests drops will now have specific level:
      • Common Chest: 
        • Levels 1-10
        • Total Items: 2
        • Possible Qualities: Basic
        • Possible Rarities: Common
      • Fine Chest: 
        • Levels 11-30
        • Total Items: 3
        • Possible Qualities: Basic and Fine
        • Possible Rarities: Common and Uncommon
      • Masterwork Chest: 
        • Levels 31-50
        • Total Items: 4
        • Possible Qualities: Basic, Fine and Masterwork
        • Possible Rarities: Common, Uncommon and Rare
      • Ascended Chest:
        • Levels 51-80
        • Total Items: 5
        • Possible Qualities: Basic, Fine, Masterwork and Ascended
        • Possible Rarities: Common, Uncommon, Rare and Exotic
      • Epic Chest:
        • Levels 81-105
        • Total Items: 6
        • Possible Qualities: Basic, Fine, Masterwork, Ascended and Epic
        • Possible Rarities: Common, Uncommon, Rare, Exotic and Legendary
  • CRAFT SYSTEM
    • Now when using a blueprint the player will learn how to create the item
    • It will no longer be necessary to have the blueprint after the player has learned how to create an item
    • A window with all blueprints learned was created and can be opened in the NPC Herold Ironhead
    • To forge / craft an item, simply go to the NPC Herold Ironhead and open the craft window
    • The drop of blueprints has been balanced according to the profession and will be dropped from monsters of level 10 or higher.
    • The crafts experience has been redefined for a better balance of each profession
  • PVP/PK
    • Support classes now get PVP status if they use their skills on players with PVP or PK status
  • COMBAT
    • All classes were directly balanced in their base attributes
    • The character will enter combat mode even if he uses a skill or support / healing item and not just attack skills
  • QUESTS
    • The Quest Finder item has been removed from the game, this functionality is now present in a button in the Missions window
  • GENERAL
    • A new launcher was created from scratch, with improved performance and packet integrity in the download
    • The look of the character is no longer changed according to the item equipped
    • A standard visual has been added for each vocation
    • Added a new Skins system for character clothing
    • Added a new Skins system for character weapons
    • Option to show / hide the character's helmet has been removed due to the new skins system
    • The character's maximum speed has been increased from 5 to 6 (this speed is increased by distributing agility points)

New Patch - v0.12.8

by: Diego - 04 Jul 23:52:51

FIXES

  • [Fixed] Group system, does not show the life of players who are nearby
  • [Fixed] Group system, does not show group members correctly when 3 or more members are invited
  • [Fixed] Layer of characters sprites overlapping
  • [Fixed] Group command /invite is generating server errors
  • [Fixed] Window that shows the participants of the group is above the player's portrait
  • [Fixed] Game stays stuck in "Loading ..." screen and does not connect
  • [Fixed] Collision Bug in Lava Slimes, where you can attack them from different floor
  • [Fixed] Some arrows and fireballs are not stuck on the client, causing a drop in FPS
  • [Fixed] Character hangs when attacking, but others keep moving
  • [Fixed] Movement by mouse hangs randomly
  • [Fixed] Black scratches in the scenario sprites


IMPROVEMENTS

  • [Improved] Group invitation was updated in the help window
  • [Improved] NPC Thognor damage, on the island, has been reduced
  • [Improved] A resource manager has been developed with a cache, so now the sprites loads faster
  • [Improved] Optimized the amount of UDP packets from the server to the client
  • [Improved] Player's trajectory routines, when clicking with the mouse, have been optimized
  • [Improved] Lighting system has been optimized, generating a gain of up to 100% more FPS on some computers
  • [Improved] A new fallback routine to save player data was added when the server closes
  • [Improved] Many scripts that generated network traffic unnecessary were removed
  • [Improved] Routine of saving player data in the database is now synchronized more efficiently